Interface: Round
types/v3-matches.Round
Table of contents
Properties
Properties
bomb_defused
• bomb_defused: boolean
Defined in
bomb_planted
• bomb_planted: boolean
Defined in
defuse_events
• defuse_events: Object
Type declaration
| Name | Type |
|---|---|
defuse_location? |
PlayerLocation |
defuse_time_in_round? |
number |
defused_by? |
{ display_name: string ; puuid: string ; team: "Red" | "Blue" } |
defused_by.display_name |
string |
defused_by.puuid |
string |
defused_by.team |
"Red" | "Blue" |
player_locations_on_defuse? |
PlayerLocationOnEvent[] |
Defined in
end_type
• end_type: "Eliminated" | "Bomb defused" | "Bomb detonated" | "Round timer expired" | "Surrendered"
Defined in
plant_events
• plant_events: Object
Type declaration
| Name | Type |
|---|---|
plant_location? |
PlayerLocation |
plant_site? |
"A" | "B" | "C" |
plant_time_in_round? |
number |
planted_by? |
{ display_name: string ; puuid: string ; team: "Red" | "Blue" } |
planted_by.display_name |
string |
planted_by.puuid |
string |
planted_by.team |
"Red" | "Blue" |
player_locations_on_plant? |
PlayerLocationOnEvent[] |
Defined in
player_stats
• player_stats: { ability_casts: { c_cast?: number ; e_cast?: number ; q_cast?: number ; x_cast?: number } ; bodyshots: number ; damage: number ; damage_events: { bodyshots: number ; damage: number ; headshots: number ; legshots: number ; receiver_display_name: string ; receiver_puuid: string ; receiver_team: "Red" | "Blue" }[] ; economy: { armor: { assets: { display_icon?: string } ; id?: string ; name?: "Heavy Shields" | "Light Shields" } ; loadout_value: number ; remaining: number ; spent: number ; weapon: { assets: { display_icon?: string ; killfeed_icon?: string } ; id?: string ; name?: Weapon } } ; headshots: number ; kill_events: KillEvent[] ; kills: number ; legshots: number ; player_display_name: string ; player_puuid: string ; player_team: "Red" | "Blue" ; score: number ; stayed_in_spawn: boolean ; was_afk: boolean ; was_penalized: boolean }[]
Defined in
winning_team
• winning_team: "Red" | "Blue"